Season4
Offline 31.173.101.102:28015 checked 23h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does Season4 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Season4 are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Season4?
Season4's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): There are 15 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of Season4?
Season4 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 31.173.101.102:28015.
Is Season4 up, and how often does it stay online?
The server Season4 is not reachable at the moment; the last sighting was 23 hours ago. 17 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Season4?
The version on Season4 is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Season4 follow for wipes?
Too few wipes are on record for Season4 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 11 days 22 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Season4 running?
The name of Season4 contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Season4?
The map on Season4 is procedural, made by the game.
Player count
Is Season4 busy?
The last sighting of Season4 was 23 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 09:00 UTC drew the most players, 1 on average.
What position does Season4 hold in the server rankings?
Over the last seven days, Season4 is #11,328 by player hours, among the top 51% of all ranked servers.
How to join
How do you get into Season4?
To join, open Rust, hit F1, and enter client.connect 31.173.101.102:28015. Or click Launch Rust on this page to open the game through Steam and connect.