ServtestFermer
Offline 31.181.64.185:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1033/ 100
- 105/ 400
- 94/ 245
- 133/ 100
- 239/ 1000
- 18/ 700
Quick answers
Tags and search
Where does ServtestFermer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ServtestFermer are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on ServtestFermer?
The server browser shows these tags for ServtestFermer: gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): There are 100 slots on this server; ts10 (Group limit): Teams max out at 10; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of ServtestFermer?
There is no published region for ServtestFermer. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 31.181.64.185:28015.
Is ServtestFermer up, and how often does it stay online?
ServtestFermer is down at the moment; it was last up 29 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 16 September 2026 is when Rust Going Deep first saw it.
What Rust version is ServtestFermer on?
Rust network protocol 2633 and build 164530 is what ServtestFermer runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does ServtestFermer wipe?
ServtestFermer's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 50 days 14 hours ago.
Rules and settings
Which rules and settings is ServtestFermer running?
No gather rate appears in the name of ServtestFermer. The group limit is 10 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Population
What's the population like on ServtestFermer?
ServtestFermer was last seen 29 days 11 hours ago and is offline as you read this.
Where does ServtestFermer sit in the rankings?
For player hours in the last seven days, ServtestFermer ranks #15,400, within the top – of ranked servers.
How to join
What's the process to join ServtestFermer?
To join, open Rust, hit F1, and enter client.connect 31.181.64.185:28015. Or click Launch Rust on this page to open the game through Steam and connect.