LOCAL SERVER
Offline 31.22.93.46:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 852/ 100
- 117/ 400
- 106/ 245
- 131/ 100
- 280/ 1000
- 21/ 700
Quick answers
Tags and search
Where does LOCAL SERVER appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LOCAL SERVER: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on LOCAL SERVER?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list LOCAL SERVER puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is LOCAL SERVER in?
LOCAL SERVER does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 31.22.93.46:28015.
How reliable is LOCAL SERVER?
The server LOCAL SERVER is not reachable at the moment; the last sighting was 8 days 5 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 1 October 2026.
What Rust version is LOCAL SERVER on?
The version on LOCAL SERVER is Rust network protocol 2634 and build 166494, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does LOCAL SERVER wipe?
The wipes recorded for LOCAL SERVER are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 2 hours is how long ago this world came into being.
Settings and map
Which rules and settings is LOCAL SERVER running?
The name of LOCAL SERVER contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on LOCAL SERVER?
A procedural map, generated by the game, is in play on LOCAL SERVER.
Player count
Is LOCAL SERVER busy?
Right now LOCAL SERVER is offline, with its last appearance 8 days 5 hours ago.
What position does LOCAL SERVER hold in the server rankings?
Over the last seven days, LOCAL SERVER is #15,882 by player hours, among the top 72% of all ranked servers.
Join info
What's the process to join LOCAL SERVER?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.22.93.46:28015.