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Dive report

InDev|MakeFun

Offline 31.43.151.33:28015 checked 1d ago

moddedcarbon
Drop in
0/ 15 players now 0% full
07-day averagepeak 1
#10,197ranktop 46%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123409:0011:0013:0016:0018:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct12 Oct15 Oct18 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:19 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does InDev|MakeFun appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include InDev|MakeFun: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on InDev|MakeFun?

The server browser shows these tags for InDev|MakeFun: gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): It holds 15 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166586 (Build): The build number is 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is InDev|MakeFun in?

No region comes from InDev|MakeFun. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 31.43.151.33:28015.

Is InDev|MakeFun up, and how often does it stay online?

InDev|MakeFun is down at the moment; it was last up 36 hours ago. In the last full 7 days, 141 of 168 hours were online, 84% uptime. Rust Going Deep has had it on record since 2 October 2026.

What Rust version is InDev|MakeFun on?

The version on InDev|MakeFun is Rust network protocol 2634 and build 166586, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does InDev|MakeFun follow for wipes?

The wipes recorded for InDev|MakeFun are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 21 hours ago.

What happens on wipe day at InDev|MakeFun?

Recent wipes have averaged a busiest crowd of 1 players. 2 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

What settings are in place on InDev|MakeFun?

The name of InDev|MakeFun contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What's the map on InDev|MakeFun?

InDev|MakeFun uses a game-generated procedural map.

Player stats

How many players are on InDev|MakeFun?

InDev|MakeFun was last seen 36 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1.

What position does InDev|MakeFun hold in the server rankings?

Over the last seven days, InDev|MakeFun is #10,197 by player hours, among the top 46% of all ranked servers.

Join info

How do you get into InDev|MakeFun?

To join, open Rust, hit F1, and enter client.connect 31.43.151.33:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp15
Max players It holds 15 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166586
Build The build number is 166586.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.