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Dive report

ppacket-test

Offline 31.50.84.204:28015 checked 5d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#10,672ranktop 48%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does ppacket-test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ppacket-test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on ppacket-test?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list ppacket-test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of ppacket-test?

There is no published region for ppacket-test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 31.50.84.204:28015.

Is ppacket-test up, and how often does it stay online?

The server ppacket-test is not reachable at the moment; the last sighting was 5 days 22 hours ago. Over the past full 6 days it stayed up for 8 of 144 hours, or 6%. 11 October 2026 is when Rust Going Deep first saw it.

What Rust version is ppacket-test on?

Rust network protocol 2634 and build 167398 is what ppacket-test runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

How often does ppacket-test wipe?

Too few wipes are on record for ppacket-test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 6 days 10 hours is how long ago this world came into being.

Map and rules

Which rules and settings is ppacket-test running?

The name of ppacket-test contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on ppacket-test?

The map on ppacket-test is procedural, made by the game.

Player count

Is ppacket-test busy?

ppacket-test was last seen 5 days 22 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1.

Where does ppacket-test sit in the rankings?

For player hours in the last seven days, ppacket-test ranks #10,672, within the top 48% of ranked servers.

Join info

What's the way to join ppacket-test?

To join, open Rust, hit F1, and enter client.connect 31.50.84.204:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The build number is 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.