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Dive report

New mod to test

Online 31.57.151.133:28015 checked 12m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,848ranktop 72%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 09:15 UTC7d ago 1 – running 0
Sat 3 Oct, 11:09 UTC14d ago 0 – 6.9 days 0
Sat 26 Sep, 11:21 UTC21d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does New mod to test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry New mod to test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on New mod to test?

The server browser shows these tags for New mod to test: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on New mod to test?

It averaged 140 server fps over the last 48 hours, with a low of 140. Buildings, deployables and all other world objects added up to as many as 7,976 entities. Memory use peaked at 1,094 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find New mod to test?

New mod to test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 31.57.151.133:28015.

What's the uptime like for New mod to test?

New mod to test is up and reachable at the moment. Its reported uptime shows a restart about 8 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 19 September 2026 is when Rust Going Deep first saw it.

What Rust version is New mod to test on?

Rust network protocol 2634 and build 167781 is what New mod to test runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does New mod to test wipe?

No next wipe can be predicted for New mod to test, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 13 hours is how long ago this world came into being.

What happens on wipe day at New mod to test?

Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

What settings and rules have been applied to New mod to test?

Its name does not state a gather rate for New mod to test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on New mod to test?

The map on New mod to test is procedural and size 1,000, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Custom Map.

Player stats

What's the population like on New mod to test?

Out of 50 slots, 0 are filled on New mod to test right now. Over the past week it has drawn 0 players on average.

What's New mod to test's rank among Rust servers?

For player hours in the last seven days, New mod to test ranks #15,848, within the top 72% of ranked servers.

Getting in

How do you get into New mod to test?

Open Rust and press F1, then type client.connect 31.57.151.133:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.