Test1 Server
Offline 31.57.56.196:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 841/ 100
- 114/ 400
- 106/ 245
- 128/ 100
- 273/ 1000
- 19/ 700
Quick answers
Tags and filters
Where does Test1 Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test1 Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Test1 Server?
The server browser shows these tags for Test1 Server: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Test1 Server?
There is no published region for Test1 Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 31.57.56.196:28015.
What's the uptime like for Test1 Server?
Right now Test1 Server is offline, having last been seen 19 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 28 September 2026.
What is the Rust version for Test1 Server?
Rust network protocol 2633 and build 163794 is what Test1 Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Test1 Server wipe?
Too few wipes are on record for Test1 Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 26 days 7 hours.
Map and rules
What settings and rules have been applied to Test1 Server?
No gather rate appears in the name of Test1 Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on Test1 Server?
A procedural map, generated by the game, is in play on Test1 Server.
Player stats
How many players are on Test1 Server?
Test1 Server was last seen 19 days 11 hours ago and is offline as you read this.
Where does Test1 Server sit in the rankings?
For player hours in the last seven days, Test1 Server ranks #14,545, within the top 61% of ranked servers.
Getting in
What's the way to join Test1 Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.57.56.196:28015.