Test
Offline 31.76.113.156:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 40/ 400
- 38/ 245
- 124/ 100
- 81/ 1000
- 10/ 700
Quick answers
Tags and listings
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o.
What's the meaning of the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; v2556 (Protocol): To join, your game has to be on protocol 2556; cs104046 (Build): It's on build 104046; ptrak (Networking): The network layer is RakNet, Rust's default; $rfra (Region code): Region: fra; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find Test?
No region is published by Test, and the region code is fra. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 31.76.113.156:28015.
What's the uptime like for Test?
Right now Test is offline, having last been seen 27 hours ago. Uptime hit 0% over the last 1 full day, with 0 of 24 hours online. Rust Going Deep has had it on record since 16 October 2026.
What is the Rust version for Test?
On Windows, Test runs Rust network protocol 2556 and build 104046. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Test wipe?
Test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 48 days 20 hours is how long ago this world came into being.
Map and rules
What settings are in place on Test?
The name of Test contains no gather rate. No group limit is published. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on Test?
Test uses a game-generated procedural map.
Player count
Is Test busy?
Right now Test is offline, with its last appearance 27 hours ago. Across the last seven days, the typical count has been 0 players.
Where does Test sit in the rankings?
For player hours in the last seven days, Test ranks #15,861, within the top 72% of ranked servers.
How to join
What's the way to join Test?
To join, open Rust, hit F1, and enter client.connect 31.76.113.156:28015. Or click Launch Rust on this page to open the game through Steam and connect.