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Dive report

Test

Offline 31.76.113.156:28015 checked 1d ago

moddedoxide
Drop in
0/ 1 players now 0% full
07-day averagepeak –
#15,861ranktop 72%
48d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123422:0023:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o.

What's the meaning of the tags on Test?

The server browser shows these tags for Test: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; v2556 (Protocol): To join, your game has to be on protocol 2556; cs104046 (Build): It's on build 104046; ptrak (Networking): The network layer is RakNet, Rust's default; $rfra (Region code): Region: fra; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find Test?

No region is published by Test, and the region code is fra. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 31.76.113.156:28015.

What's the uptime like for Test?

Right now Test is offline, having last been seen 27 hours ago. Uptime hit 0% over the last 1 full day, with 0 of 24 hours online. Rust Going Deep has had it on record since 16 October 2026.

What is the Rust version for Test?

On Windows, Test runs Rust network protocol 2556 and build 104046. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Test wipe?

Test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 48 days 20 hours is how long ago this world came into being.

Map and rules

What settings are in place on Test?

The name of Test contains no gather rate. No group limit is published. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on Test?

Test uses a game-generated procedural map.

Player count

Is Test busy?

Right now Test is offline, with its last appearance 27 hours ago. Across the last seven days, the typical count has been 0 players.

Where does Test sit in the rankings?

For player hours in the last seven days, Test ranks #15,861, within the top 72% of ranked servers.

How to join

What's the way to join Test?

To join, open Rust, hit F1, and enter client.connect 31.76.113.156:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp1,ptrak,$rfra,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players There are 1 slots on this server.
v2556
Protocol To join, your game has to be on protocol 2556.
cs104046
Build It's on build 104046.
ptrak
Networking The network layer is RakNet, Rust's default.
$rfra
Region code Region: fra.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.