IKS[211 Devblog]
Offline 31.76.240.161:27015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 197/ 400
- 147/ 225
- 130/ 100
- 203/ 1000
- 16/ 700
Quick answers
Tags and listings
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry IKS[211 Devblog] are: Modded Rust servers. Its entry appears under the filters Type: Modded; Last wipe: In the last week.
How should you read the tags on IKS[211 Devblog]?
The server browser shows these tags for IKS[211 Devblog]: mp10 (Max players): The slot count is 10; v2164 (Protocol): This server runs game protocol 2164, so your game must match that version to join; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): The Modded category fits: plugins or settings are in play; hb68d7370 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of IKS[211 Devblog]?
No region comes from IKS[211 Devblog]. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 31.76.240.161:27015.
What's the uptime like for IKS[211 Devblog]?
Right now IKS[211 Devblog] is offline, having last been seen 4 days 8 hours ago. Over the past full 4 days it stayed up for 0 of 96 hours, or 0%. Rust Going Deep has had it on record since 13 October 2026.
What is the Rust version for IKS[211 Devblog]?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does IKS[211 Devblog] wipe?
IKS[211 Devblog]'s rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 5 days 10 hours is how long ago this world came into being.
Rules and settings
What settings are in place on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. The group limit is not published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. The server does not run Valve's anti-cheat, VAC.
Player stats
Is IKS[211 Devblog] busy?
IKS[211 Devblog] was last seen 4 days 8 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.
Where does IKS[211 Devblog] sit in the rankings?
Over the last seven days, IKS[211 Devblog] is #12,459 by player hours, among the top 56% of all ranked servers.
How to join
How do you get into IKS[211 Devblog]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.76.240.161:27015.