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Dive report

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 11m ago

biweekly wipes moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,860ranktop 72%
7d agolast wipebiweekly schedule
13d 17hnext wipeSun 1 Nov, 00:37 UTC

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 13d 17h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

usual gap21 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  • 13d 17h
    Sun 1 Nov, 00:37 UTC
  • 18d 11h
    Thu 5 Nov, 19:00 UTC
    FW
  • 34d 17h
    Sun 22 Nov, 00:37 UTC

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC7d ago 0 – running 0
Sun 20 Sep, 00:44 UTC28d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does HGNetworks Rust Server (In Dev) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include HGNetworks Rust Server (In Dev): Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on HGNetworks Rust Server (In Dev)?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^b (Biweekly): Every fortnight, it wipes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list HGNetworks Rust Server (In Dev) puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on HGNetworks Rust Server (In Dev)?

Average server fps for the last 48 hours was 30, and the lowest was 30. The entity count reached a high of 20,954, covering buildings, deployables and everything else. Memory use peaked at 2,011 MB. What players notice as lag comes from low fps and a rising entity count.

What location is HGNetworks Rust Server (In Dev) in?

HGNetworks Rust Server (In Dev) does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 31.97.14.111:28015.

How reliable is HGNetworks Rust Server (In Dev)?

HGNetworks Rust Server (In Dev) is live as of this check. The uptime it gives puts the last restart at roughly 5 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is HGNetworks Rust Server (In Dev) on?

The version on HGNetworks Rust Server (In Dev) is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does HGNetworks Rust Server (In Dev) wipe?

The wipe rhythm for HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. Expect the next wipe on Sunday 1 November at 00:37 UTC. This world has been running since 7 days 6 hours ago. A wipe schedule covering every two weeks is published in its tags.

What can you expect on wipe day at HGNetworks Rust Server (In Dev)?

Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

What settings are in place on HGNetworks Rust Server (In Dev)?

The name of HGNetworks Rust Server (In Dev) contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on HGNetworks Rust Server (In Dev)?

The map on HGNetworks Rust Server (In Dev) is procedural and size 2,200, generated by the game with seed 6738. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on HGNetworks Rust Server (In Dev)?

Right now 0 players are on HGNetworks Rust Server (In Dev), which has 50 slots. The seven-day average for players here is 0.

What's HGNetworks Rust Server (In Dev)'s rank among Rust servers?

For player hours in the last seven days, HGNetworks Rust Server (In Dev) ranks #15,860, within the top 72% of ranked servers.

Join info

What's the process to join HGNetworks Rust Server (In Dev)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.97.14.111:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.