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Dive report

Cartel Test Server

Offline 35.132.96.40:28025 checked 1d ago

moddedcarbon
Drop in
0/ 5 players now 0% full
07-day averagepeak 1
#8,408ranktop 38%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123412:0013:0015:0016:0018:0019:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct12 Oct14 Oct16 Oct18 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 13 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 03:18 UTC5d ago 1 – running 0
Fri 9 Oct, 18:56 UTC8d ago 1 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Cartel Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Cartel Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Cartel Test Server?

The server browser shows these tags for Cartel Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): It's on build 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of Cartel Test Server?

There is no published region for Cartel Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 35.132.96.40:28025.

What's the uptime like for Cartel Test Server?

Right now Cartel Test Server is offline, having last been seen 39 hours ago. In the last full 7 days, 121 of 168 hours were online, 72% uptime. The first sighting by Rust Going Deep was on 8 October 2026.

What is the Rust version for Cartel Test Server?

Rust network protocol 2634 and build 167584 is what Cartel Test Server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Cartel Test Server wipe?

Too few wipes are on record for Cartel Test Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 5 days 7 hours is how long ago this world came into being.

What can you expect on wipe day at Cartel Test Server?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 2.

Map and rules

What settings and rules have been applied to Cartel Test Server?

No gather rate appears in the name of Cartel Test Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on Cartel Test Server?

The map on Cartel Test Server is procedural, made by the game.

Player count

How many players are on Cartel Test Server?

The last sighting of Cartel Test Server was 39 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.

What's Cartel Test Server's rank among Rust servers?

Over the last seven days, Cartel Test Server is #8,408 by player hours, among the top 38% of all ranked servers.

How to join

What's the process to join Cartel Test Server?

Open Rust and press F1, then type client.connect 35.132.96.40:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp5
Max players It holds 5 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build It's on build 167584.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.