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Dive report

Mars Colony LOCAL DEVELOPMENT

Offline 37.142.145.147:28115 checked 3d ago

moddedoxide
Drop in
0/ 4 players now 0% full
07-day averagepeak 1
#15,681ranktop 71%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Mars Colony LOCAL DEVELOPMENT appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Mars Colony LOCAL DEVELOPMENT are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Mars Colony LOCAL DEVELOPMENT?

gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Mars Colony LOCAL DEVELOPMENT puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is Mars Colony LOCAL DEVELOPMENT in?

Mars Colony LOCAL DEVELOPMENT does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 37.142.145.147:28115.

What's the uptime like for Mars Colony LOCAL DEVELOPMENT?

The server Mars Colony LOCAL DEVELOPMENT is not reachable at the moment; the last sighting was 3 days 13 hours ago. In the last full 7 days, 91 of 168 hours were online, 54% uptime. The first sighting by Rust Going Deep was on 10 October 2026.

What is the Rust version for Mars Colony LOCAL DEVELOPMENT?

Rust network protocol 2634 and build 167398 is what Mars Colony LOCAL DEVELOPMENT runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Mars Colony LOCAL DEVELOPMENT wipe?

The wipes recorded for Mars Colony LOCAL DEVELOPMENT are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 7 days 21 hours is how long ago this world came into being.

Rules and settings

What settings are in place on Mars Colony LOCAL DEVELOPMENT?

Its name does not state a gather rate for Mars Colony LOCAL DEVELOPMENT. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is off: Valve's anti-cheat is not active.

Player count

What's the population like on Mars Colony LOCAL DEVELOPMENT?

Right now Mars Colony LOCAL DEVELOPMENT is offline, with its last appearance 3 days 13 hours ago. The seven-day average is 0 players, with a peak of 1.

Where does Mars Colony LOCAL DEVELOPMENT sit in the rankings?

Over the last seven days, Mars Colony LOCAL DEVELOPMENT is #15,681 by player hours, among the top 71% of all ranked servers.

How to join

What's the way to join Mars Colony LOCAL DEVELOPMENT?

To join, open Rust, hit F1, and enter client.connect 37.142.145.147:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players There are 4 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The build number is 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.