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Dive report

Hat's Server 2

Online 37.148.220.87:28018 checked 12m ago

moddedcarbon
Drop in
0/ ? players now
07-day averagepeak –
#15,861ranktop 72%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
0123407:0016:0001:0011:0020:0005:00Wiped Fri 16 Oct, 11:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304007:0016:0001:0011:0020:0005:00Wiped Fri 16 Oct, 11:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepTue 15 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:07 UTC1d ago – – running 0
Tue 29 Sep, 00:10 UTC19d ago 2 halved by day 1 17.5 days 0
Tue 15 Sep, 11:47 UTC32d ago 1 halved by day 1 13.5 days 0
Mon 14 Sep, 04:29 UTC34d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Hat's Server 2 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Hat's Server 2 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on Hat's Server 2?

gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): The slot count is 0; ts50 (Group limit): You can have up to 50 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list Hat's Server 2 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the performance like on Hat's Server 2?

Average server fps for the last 48 hours was 40, and the lowest was 38. Buildings, deployables and all other world objects added up to as many as 186,400 entities. 6,550 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of Hat's Server 2?

Hat's Server 2 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 37.148.220.87:28018.

How reliable is Hat's Server 2?

Right now Hat's Server 2 is online. According to its reported uptime, the last restart was about 41 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is Hat's Server 2 on?

The version on Hat's Server 2 is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Hat's Server 2 wipe?

No next wipe can be predicted for Hat's Server 2, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 43 hours is how long ago this world came into being.

What can you expect on wipe day at Hat's Server 2?

The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. By day 1, the pop had dropped under half.

Map and rules

Which rules and settings is Hat's Server 2 running?

Its name does not state a gather rate for Hat's Server 2. Group size is capped at 50 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is active on Hat's Server 2?

The map on Hat's Server 2 is procedural and size 4,750, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Population

What's the population like on Hat's Server 2?

You would find 0 players on Hat's Server 2 right now. Over the past week it has drawn 0 players on average.

Where does Hat's Server 2 sit in the rankings?

For player hours in the last seven days, Hat's Server 2 ranks #15,861, within the top 72% of ranked servers.

Join info

What's the way to join Hat's Server 2?

To join, open Rust, hit F1, and enter client.connect 37.148.220.87:28018. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts50,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp0
Max players The slot count is 0.
ts50
Group limit You can have up to 50 in a team.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.