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Dive report

Event Testing OT

Offline 37.148.220.87:28045 checked 31d ago

moddedoxide
Drop in
0/ ? players now
07-day averagepeak –
#15,498rankno region published
53d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Event Testing OT appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Event Testing OT: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Event Testing OT?

gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): To join, your game has to be on protocol 2632; cs161125 (Build): The build number is 161125; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Event Testing OT puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is Event Testing OT in?

No region comes from Event Testing OT. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 37.148.220.87:28045.

Is Event Testing OT up, and how often does it stay online?

Right now Event Testing OT is offline, having last been seen 31 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Event Testing OT on?

The version on Event Testing OT is Rust network protocol 2632 and build 161125, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

How often does Event Testing OT wipe?

The wipes recorded for Event Testing OT are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 53 days 10 hours ago.

Settings and map

What settings are in place on Event Testing OT?

No gather rate appears in the name of Event Testing OT. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

What's the map on Event Testing OT?

Event Testing OT uses a game-generated procedural map.

Population

How many players are on Event Testing OT?

The last sighting of Event Testing OT was 31 days 16 hours ago; it is offline right now.

What position does Event Testing OT hold in the server rankings?

For player hours in the last seven days, Event Testing OT ranks #15,498, within the top – of ranked servers.

How to join

What's the process to join Event Testing OT?

Open Rust and press F1, then type client.connect 37.148.220.87:28045. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp0
Max players It holds 0 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol To join, your game has to be on protocol 2632.
cs161125
Build The build number is 161125.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.