TroubleChute
Offline 37.73.53.33:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 52/ 400
- 43/ 245
- 121/ 100
- 75/ 1000
- 9/ 700
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TroubleChute are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
The server browser shows these tags for TroubleChute: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): It's on build 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find TroubleChute?
TroubleChute does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 37.73.53.33:28015.
How reliable is TroubleChute?
Right now TroubleChute is offline, having last been seen 19 days 7 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 28 September 2026.
What is the Rust version for TroubleChute?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does TroubleChute follow for wipes?
TroubleChute's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 40 days 10 hours.
Rules and settings
What settings and rules have been applied to TroubleChute?
No gather rate appears in the name of TroubleChute. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on TroubleChute?
TroubleChute uses a game-generated procedural map.
Player count
Is TroubleChute busy?
The last sighting of TroubleChute was 19 days 7 hours ago; it is offline right now.
What's TroubleChute's rank among Rust servers?
Over the last seven days, TroubleChute is #16,290 by player hours, among the top 68% of all ranked servers.
Getting in
What's the process to join TroubleChute?
Open Rust and press F1, then type client.connect 37.73.53.33:28015. Alternatively, click Launch Rust on this page to join via Steam.