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Dive report

Lizard Gaming|Vanilla|Weekly

Online 38.46.218.27:28015 checked 13m ago

moddedoxide
Drop in
0/ 150 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
24d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct8 Oct13 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Lizard Gaming|Vanilla|Weekly appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Lizard Gaming|Vanilla|Weekly are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Lizard Gaming|Vanilla|Weekly?

gmrust (Game mode): Survival, as standard Rust does it; mp150 (Max players): The slot count is 150; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Lizard Gaming|Vanilla|Weekly puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on Lizard Gaming|Vanilla|Weekly?

The last 48 hours saw an average of 217 server fps, never dropping below 195. The entity count reached a high of 77,144, covering buildings, deployables and everything else. The top memory figure was 6,084 MB. Players experience lag when fps drops and entities climb.

What location is Lizard Gaming|Vanilla|Weekly in?

There is no published region for Lizard Gaming|Vanilla|Weekly. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 38.46.218.27:28015.

What's the uptime like for Lizard Gaming|Vanilla|Weekly?

Lizard Gaming|Vanilla|Weekly is up and reachable at the moment. The uptime it gives puts the last restart at roughly 27 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 24 September 2026.

What Rust version is Lizard Gaming|Vanilla|Weekly on?

On Linux, Lizard Gaming|Vanilla|Weekly runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Lizard Gaming|Vanilla|Weekly wipe?

Too few wipes are on record for Lizard Gaming|Vanilla|Weekly to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 5 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to Lizard Gaming|Vanilla|Weekly?

The name of Lizard Gaming|Vanilla|Weekly contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on Lizard Gaming|Vanilla|Weekly?

A game-generated procedural map of size 3,750 with seed 897658 is in play on Lizard Gaming|Vanilla|Weekly. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

How many players are on Lizard Gaming|Vanilla|Weekly?

Lizard Gaming|Vanilla|Weekly is holding 0 players on its 150 slots at the moment. Across the last seven days, the typical count has been 0 players.

Where does Lizard Gaming|Vanilla|Weekly sit in the rankings?

Over the last seven days, Lizard Gaming|Vanilla|Weekly is #15,826 by player hours, among the top 72% of all ranked servers.

Getting in

What's the process to join Lizard Gaming|Vanilla|Weekly?

Open Rust and press F1, then type client.connect 38.46.218.27:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp150
Max players The slot count is 150.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build It's on build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.