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Dive report

RustDev release test (local only)

Offline 38.64.18.124:28015 checked 2h ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,861ranktop 72%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
0123420:0000:0017:0021:0001:0004:00Wiped Fri 16 Oct, 23:12 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 23:12 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustDev release test (local only) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustDev release test (local only): Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on RustDev release test (local only)?

RustDev release test (local only)'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find RustDev release test (local only)?

RustDev release test (local only) does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 38.64.18.124:28015.

What's the uptime like for RustDev release test (local only)?

The server RustDev release test (local only) is not reachable at the moment; the last sighting was 2 hours ago. Of the 24 hours in the last 1 full day, 10 were online. That is 42% uptime. 16 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for RustDev release test (local only)?

On Windows, RustDev release test (local only) runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does RustDev release test (local only) follow for wipes?

The wipes recorded for RustDev release test (local only) are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 9 hours is how long ago this world came into being.

Rules and settings

Which rules and settings is RustDev release test (local only) running?

Its name does not state a gather rate for RustDev release test (local only). The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on RustDev release test (local only)?

RustDev release test (local only) uses a game-generated procedural map.

Player stats

How many players are on RustDev release test (local only)?

The last sighting of RustDev release test (local only) was 2 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.

What position does RustDev release test (local only) hold in the server rankings?

Over the last seven days, RustDev release test (local only) is #15,861 by player hours, among the top 72% of all ranked servers.

How to join

What's the process to join RustDev release test (local only)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 38.64.18.124:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.