RustDev release test (local only)
Offline 38.64.19.109:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and filters
Where does RustDev release test (local only) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustDev release test (local only): Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RustDev release test (local only)?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list RustDev release test (local only) puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find RustDev release test (local only)?
No region comes from RustDev release test (local only). Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 38.64.19.109:28015.
Is RustDev release test (local only) up, and how often does it stay online?
Right now RustDev release test (local only) is offline, having last been seen 2 days 6 hours ago. It was up 25% of the time over the last full 7 days, 42 of 168 hours. Rust Going Deep has had it on record since 10 October 2026.
What Rust version is RustDev release test (local only) on?
The version on RustDev release test (local only) is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does RustDev release test (local only) wipe?
Too few wipes are on record for RustDev release test (local only) to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 13 days 12 hours ago.
Settings and map
What settings and rules have been applied to RustDev release test (local only)?
The name of RustDev release test (local only) contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on RustDev release test (local only)?
The map on RustDev release test (local only) is procedural, made by the game.
Player count
How many players are on RustDev release test (local only)?
The last sighting of RustDev release test (local only) was 2 days 6 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.
Where does RustDev release test (local only) sit in the rankings?
For player hours in the last seven days, RustDev release test (local only) ranks #15,843, within the top 72% of ranked servers.
How to join
How do you get into RustDev release test (local only)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 38.64.19.109:28015.