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Dive report

RustDev release test (local only)

Offline 38.64.19.137:28015 checked 8d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,800ranktop 72%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct9 Oct12 Oct14 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustDev release test (local only) appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustDev release test (local only) are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RustDev release test (local only)?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list RustDev release test (local only) puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Where can you find RustDev release test (local only)?

RustDev release test (local only) does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 38.64.19.137:28015.

Is RustDev release test (local only) up, and how often does it stay online?

RustDev release test (local only) is down at the moment; it was last up 8 days 6 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 4 October 2026.

What is the Rust version for RustDev release test (local only)?

Rust network protocol 2634 and build 166652 is what RustDev release test (local only) runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does RustDev release test (local only) wipe?

Too few wipes are on record for RustDev release test (local only) to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 13 days 13 hours ago.

Rules and settings

Which rules and settings is RustDev release test (local only) running?

Its name does not state a gather rate for RustDev release test (local only). The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on RustDev release test (local only)?

RustDev release test (local only) uses a game-generated procedural map.

Player stats

How many players are on RustDev release test (local only)?

The last sighting of RustDev release test (local only) was 8 days 6 hours ago; it is offline right now.

What position does RustDev release test (local only) hold in the server rankings?

For player hours in the last seven days, RustDev release test (local only) ranks #15,800, within the top 72% of ranked servers.

How to join

What's the process to join RustDev release test (local only)?

To join, open Rust, hit F1, and enter client.connect 38.64.19.137:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build It's on build 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.