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Dive report

RustDev staging test (local only)

Offline 38.64.19.137:28115 checked 13d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,962ranktop 71%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RustDev staging test (local only) appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustDev staging test (local only) are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RustDev staging test (local only)?

RustDev staging test (local only)'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166655 (Build): This server runs build 166655; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What location is RustDev staging test (local only) in?

There is no published region for RustDev staging test (local only). Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 38.64.19.137:28115.

Is RustDev staging test (local only) up, and how often does it stay online?

The server RustDev staging test (local only) is not reachable at the moment; the last sighting was 13 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 4 October 2026.

What Rust version is RustDev staging test (local only) on?

On Windows, RustDev staging test (local only) runs Rust network protocol 2634 and build 166655. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does RustDev staging test (local only) wipe?

The wipes recorded for RustDev staging test (local only) are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 13 days 12 hours ago.

Settings and map

What settings are in place on RustDev staging test (local only)?

The name of RustDev staging test (local only) contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on RustDev staging test (local only)?

RustDev staging test (local only) uses a game-generated procedural map.

Population

Is RustDev staging test (local only) busy?

The last sighting of RustDev staging test (local only) was 13 days 12 hours ago; it is offline right now.

Where does RustDev staging test (local only) sit in the rankings?

For player hours in the last seven days, RustDev staging test (local only) ranks #15,962, within the top 71% of ranked servers.

How to join

How do you get into RustDev staging test (local only)?

To join, open Rust, hit F1, and enter client.connect 38.64.19.137:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166655
Build This server runs build 166655.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.