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Dive report

Rust Roleplayers

Online 40.160.19.130:28015 checked 9m ago

vanillamoddedcarbon
Drop in
0/ ? players now
07-day averagepeak 3
#8,538ranktop 39%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 8 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 19:58 UTC1d ago – – running 0
Thu 8 Oct, 22:03 UTC9d ago 3 – – 2
Thu 8 Oct, 03:40 UTC10d ago 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC10d ago 3 – 0.4 days 0
Thu 1 Oct, 17:58 UTC FW16d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC18d ago 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC19d ago 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC21d ago 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC25d ago 3 halved by day 2 3.7 days 1
Tue 22 Sep, 01:04 UTC26d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Roleplayers appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Roleplayers are: Modded Rust servers and Rust roleplay servers. Its entry appears under the filters Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Rust Roleplayers?

The server browser shows these tags for Rust Roleplayers: gmvanilla (Game mode): It's vanilla survival; mp0 (Max players): It holds 0 players; ts200 (Group limit): You can have up to 200 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167231 (Build): The build number is 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on Rust Roleplayers?

Average server fps for the last 48 hours was 60, and the lowest was 60. At its peak it carried 71,555 entities, including buildings and deployables. Memory use peaked at 3,027 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Rust Roleplayers?

There is no published region for Rust Roleplayers. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 40.160.19.130:28015.

How reliable is Rust Roleplayers?

Right now Rust Roleplayers is online. Its reported uptime shows a restart about 7 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Rust Roleplayers?

Rust network protocol 2634 and build 167231 is what Rust Roleplayers runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Rust Roleplayers follow for wipes?

Rust Roleplayers wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 9 days 12 hours ago.

What happens on wipe day at Rust Roleplayers?

Recent wipes have averaged a busiest crowd of 3 players. The peak crowd on the latest wipe came 1 hours in. Recent wipes kept the crowd above half that peak until the next wipe 67% of the time. It held on until day 1, then dipped below half.

Settings and map

What settings are in place on Rust Roleplayers?

Its name does not state a gather rate for Rust Roleplayers. Group size is capped at 200 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. It describes itself as vanilla, meaning it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.

Which map is active on Rust Roleplayers?

A game-generated procedural map of size 3,200 with seed 1337 is in play on Rust Roleplayers. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.

Player stats

What's the population like on Rust Roleplayers?

0 players are on Rust Roleplayers as you read this. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

What's Rust Roleplayers's rank among Rust servers?

For player hours in the last seven days, Rust Roleplayers ranks #8,538, within the top 39% of ranked servers.

Join info

How do you get into Rust Roleplayers?

To join, open Rust, hit F1, and enter client.connect 40.160.19.130:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://www.rustroleplayers.com.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167231,ts200

Game

gmvanilla
Game mode It's vanilla survival.
mp0
Max players It holds 0 players.
ts200
Group limit You can have up to 200 in a team.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167231
Build The build number is 167231.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.