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Dive report

[WIP] Hallowner-Server

Offline 42.114.18.19:28015 checked 14d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#16,011ranktop 70%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [WIP] Hallowner-Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [WIP] Hallowner-Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on [WIP] Hallowner-Server?

[WIP] Hallowner-Server's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find [WIP] Hallowner-Server?

There is no published region for [WIP] Hallowner-Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 42.114.18.19:28015.

How reliable is [WIP] Hallowner-Server?

[WIP] Hallowner-Server is down at the moment; it was last up 14 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 3 October 2026.

What Rust version is [WIP] Hallowner-Server on?

Rust network protocol 2634 and build 166652 is what [WIP] Hallowner-Server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does [WIP] Hallowner-Server follow for wipes?

Too few wipes are on record for [WIP] Hallowner-Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 14 days 18 hours ago.

Map and rules

What settings and rules have been applied to [WIP] Hallowner-Server?

No gather rate appears in the name of [WIP] Hallowner-Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on [WIP] Hallowner-Server?

A procedural map, generated by the game, is in play on [WIP] Hallowner-Server.

Player stats

What's the population like on [WIP] Hallowner-Server?

The last sighting of [WIP] Hallowner-Server was 14 days 18 hours ago; it is offline right now.

What position does [WIP] Hallowner-Server hold in the server rankings?

For player hours in the last seven days, [WIP] Hallowner-Server ranks #16,011, within the top 70% of ranked servers.

Join info

What's the way to join [WIP] Hallowner-Server?

Open Rust and press F1, then type client.connect 42.114.18.19:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players There are 10 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.