IKS[211 Devblog]
Offline 45.13.186.161:27015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 309/ 400
- 182/ 225
- 135/ 100
- 372/ 1000
- 31/ 700
Quick answers
Tags and search
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry IKS[211 Devblog] are: Modded Rust servers. Its entry appears under the filters Type: Modded; Last wipe: In the last week.
How should you read the tags on IKS[211 Devblog]?
The server browser shows these tags for IKS[211 Devblog]: mp10 (Max players): There are 10 slots on this server; v2164 (Protocol): To join, your game has to be on protocol 2164; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): The Modded category fits: plugins or settings are in play; hb68d7370 (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of IKS[211 Devblog]?
IKS[211 Devblog] does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 45.13.186.161:27015.
What's the uptime like for IKS[211 Devblog]?
Right now IKS[211 Devblog] is offline, having last been seen 3 days 15 hours ago. Over the past full 3 days it stayed up for 0 of 72 hours, or 0%. The first sighting by Rust Going Deep was on 14 October 2026.
What is the Rust version for IKS[211 Devblog]?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does IKS[211 Devblog] follow for wipes?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 5 days 13 hours.
Rules and settings
Which rules and settings is IKS[211 Devblog] running?
Its name does not state a gather rate for IKS[211 Devblog]. There is no published group limit. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. The server does not run Valve's anti-cheat, VAC.
Player count
How many players are on IKS[211 Devblog]?
IKS[211 Devblog] was last seen 3 days 15 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.
What position does IKS[211 Devblog] hold in the server rankings?
Over the last seven days, IKS[211 Devblog] is #11,351 by player hours, among the top 51% of all ranked servers.
Getting in
How do you get into IKS[211 Devblog]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.13.186.161:27015.