local
Offline 45.134.79.90:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 82/ 400
- 92/ 245
- 135/ 100
- 198/ 1000
- 17/ 700
Quick answers
Tags and listings
Where does local appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry local are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on local?
The server browser shows these tags for local: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is local in?
No region comes from local. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 45.134.79.90:28015.
How reliable is local?
The server local is not reachable at the moment; the last sighting was 9 days 13 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 8 October 2026.
What is the Rust version for local?
Rust network protocol 2634 and build 166494 is what local runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does local follow for wipes?
Too few wipes are on record for local to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 21 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to local?
The name of local contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.
Which map is active on local?
A procedural map, generated by the game, is in play on local.
Player count
What's the population like on local?
Right now local is offline, with its last appearance 9 days 13 hours ago.
Where does local sit in the rankings?
Over the last seven days, local is #14,548 by player hours, among the top 66% of all ranked servers.
Join info
How do you get into local?
To join, open Rust, hit F1, and enter client.connect 45.134.79.90:28015. Or click Launch Rust on this page to open the game through Steam and connect.