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Dive report

Offline Multiplayer Simulation

Offline 45.159.236.8:28015 checked 19d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#16,927ranktop 71%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep1 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Offline Multiplayer Simulation appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Offline Multiplayer Simulation are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on Offline Multiplayer Simulation?

Offline Multiplayer Simulation's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of Offline Multiplayer Simulation?

Offline Multiplayer Simulation does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 45.159.236.8:28015.

Is Offline Multiplayer Simulation up, and how often does it stay online?

Right now Offline Multiplayer Simulation is offline, having last been seen 19 days 8 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 26 September 2026.

What Rust version is Offline Multiplayer Simulation on?

Rust network protocol 2633 and build 165217 is what Offline Multiplayer Simulation runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Offline Multiplayer Simulation wipe?

Too few wipes are on record for Offline Multiplayer Simulation to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 25 days 12 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to Offline Multiplayer Simulation?

No gather rate appears in the name of Offline Multiplayer Simulation. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What's the map on Offline Multiplayer Simulation?

A procedural map, generated by the game, is in play on Offline Multiplayer Simulation.

Population

How many players are on Offline Multiplayer Simulation?

The last sighting of Offline Multiplayer Simulation was 19 days 8 hours ago; it is offline right now.

What position does Offline Multiplayer Simulation hold in the server rankings?

Over the last seven days, Offline Multiplayer Simulation is #16,927 by player hours, among the top 71% of all ranked servers.

Join info

How do you get into Offline Multiplayer Simulation?

Open Rust and press F1, then type client.connect 45.159.236.8:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build It's on build 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.