Sun Rust
Offline 45.166.204.200:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 231/ 400
- 211/ 245
- 127/ 100
- 491/ 1000
- 43/ 700
Quick answers
Tags and filters
Where does Sun Rust appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Sun Rust: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Sun Rust?
The server browser shows these tags for Sun Rust: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163493 (Build): This server runs build 163493; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Sun Rust in?
Sun Rust does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 45.166.204.200:28015.
How reliable is Sun Rust?
Sun Rust is down at the moment; it was last up 27 days 23 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 18 September 2026.
What Rust version is Sun Rust on?
Rust network protocol 2633 and build 163493 is what Sun Rust runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does Sun Rust follow for wipes?
The wipes recorded for Sun Rust are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 32 days 14 hours is how long ago this world came into being.
Settings and map
Which rules and settings is Sun Rust running?
No gather rate appears in the name of Sun Rust. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on Sun Rust?
The map on Sun Rust is procedural, made by the game.
Player stats
How many players are on Sun Rust?
Right now Sun Rust is offline, with its last appearance 27 days 23 hours ago.
Where does Sun Rust sit in the rankings?
For player hours in the last seven days, Sun Rust ranks #11,687, within the top – of ranked servers.
How to join
How do you get into Sun Rust?
Open Rust and press F1, then type client.connect 45.166.204.200:28015. Alternatively, click Launch Rust on this page to join via Steam.