BotWorld Dev
Online 45.170.73.64:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does BotWorld Dev appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include BotWorld Dev: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on BotWorld Dev?
The server browser shows these tags for BotWorld Dev: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find BotWorld Dev?
BotWorld Dev does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 45.170.73.64:28015.
Is BotWorld Dev up, and how often does it stay online?
BotWorld Dev is live as of this check. The first sighting by Rust Going Deep was on 21 October 2026.
What Rust version is BotWorld Dev on?
The version on BotWorld Dev is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does BotWorld Dev wipe?
Too few wipes are on record for BotWorld Dev to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 4 days 8 hours ago.
Rules and settings
Which rules and settings is BotWorld Dev running?
Its name does not state a gather rate for BotWorld Dev. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on BotWorld Dev?
BotWorld Dev uses a game-generated procedural map.
Player count
How many players are on BotWorld Dev?
BotWorld Dev is holding 0 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 1. At 16:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does BotWorld Dev sit in the rankings?
For player hours in the last seven days, BotWorld Dev ranks #11,992, within the top 56% of ranked servers.
Join info
How do you get into BotWorld Dev?
To join, open Rust, hit F1, and enter client.connect 45.170.73.64:28015. Or click Launch Rust on this page to open the game through Steam and connect.