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Dive report

BotWorld Dev

Online 45.170.75.121:28015 checked 11m ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#7,018ranktop 32%
11h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
00.250.50.75114:0022:0006:0015:0023:0007:00Wiped Fri 16 Oct, 14:40 UTCWIPEWiped Sat 17 Oct, 21:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k16 Oct17 Oct18 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 21:23 UTC11h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does BotWorld Dev appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry BotWorld Dev are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on BotWorld Dev?

The server browser shows these tags for BotWorld Dev: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is BotWorld Dev in?

BotWorld Dev does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 45.170.75.121:28015.

How reliable is BotWorld Dev?

BotWorld Dev is live as of this check. Uptime hit 100% over the last 1 full day, with 24 of 24 hours online. The first sighting by Rust Going Deep was on 16 October 2026.

What is the Rust version for BotWorld Dev?

The version on BotWorld Dev is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does BotWorld Dev follow for wipes?

BotWorld Dev's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 11 hours ago.

Settings and map

What settings are in place on BotWorld Dev?

No gather rate appears in the name of BotWorld Dev. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

What's the map on BotWorld Dev?

The map on BotWorld Dev is procedural, made by the game.

Player count

What's the population like on BotWorld Dev?

Out of 10 slots, 0 are filled on BotWorld Dev right now. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

Where does BotWorld Dev sit in the rankings?

Over the last seven days, BotWorld Dev is #7,018 by player hours, among the top 32% of all ranked servers.

Join info

What's the way to join BotWorld Dev?

Open Rust and press F1, then type client.connect 45.170.75.121:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.