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Dive report

Wicked Dev

Online 45.43.163.69:28021 checked 15m ago

moddedoxide
Drop in
0/ 500 players now 0% full
07-day averagepeak 2
#7,213ranktop 33%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05001k1.5k2k03:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSun 11 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:56 UTC4d ago 2 – running 1
Sun 11 Oct, 18:37 UTC6d ago 2 held half 2.1 days 1
Fri 9 Oct, 14:35 UTC8d ago 2 held half 2.2 days 0
Wed 7 Oct, 23:25 UTC10d ago 2 – 1.6 days 0
Mon 5 Oct, 14:59 UTC12d ago 2 held half 2.4 days 1
Sun 4 Oct, 22:03 UTC13d ago 2 – 0.7 days 0
Sun 4 Oct, 12:27 UTC13d ago 2 – 0.4 days 1
Sat 3 Oct, 13:01 UTC14d ago 2 – 1 days 2
Fri 2 Oct, 16:18 UTC15d ago 2 – 0.9 days 0
Thu 1 Oct, 20:22 UTC FW16d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Wicked Dev appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Wicked Dev are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on Wicked Dev?

gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): There are 500 slots on this server; ts32 (Group limit): The team limit is 32; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Wicked Dev puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on Wicked Dev?

It averaged 1264 server fps over the last 48 hours, with a low of 1064. Buildings, deployables and all other world objects added up to as many as 9,602 entities. Memory use peaked at 1,726 MB. Players experience lag when fps drops and entities climb.

Where can you find Wicked Dev?

No region comes from Wicked Dev. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 45.43.163.69:28021.

What's the uptime like for Wicked Dev?

Wicked Dev is live as of this check. The uptime it gives puts the last restart at roughly 46 minutes ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 20 September 2026.

What is the Rust version for Wicked Dev?

Rust network protocol 2634 and build 167781 is what Wicked Dev runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Wicked Dev follow for wipes?

No next wipe can be predicted for Wicked Dev, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 4 days 5 hours.

What happens on wipe day at Wicked Dev?

Across its recent wipes, the average busiest point drew 2 players. 18 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Rules and settings

What settings and rules have been applied to Wicked Dev?

Its name does not state a gather rate for Wicked Dev. Group size is capped at 32 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.

Which map is active on Wicked Dev?

Wicked Dev uses a procedural map of size 2,000 with seed 2000, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is Wicked Dev busy?

Right now 0 players are on Wicked Dev, which has 500 slots. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.

What position does Wicked Dev hold in the server rankings?

For player hours in the last seven days, Wicked Dev ranks #7,213, within the top 33% of ranked servers.

How to join

What's the way to join Wicked Dev?

To join, open Rust, hit F1, and enter client.connect 45.43.163.69:28021. Or click Launch Rust on this page to open the game through Steam and connect. https://wickedrust.net/ is its website.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts32,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp500
Max players There are 500 slots on this server.
ts32
Group limit The team limit is 32.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.