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Dive report

Test Server

Online 45.45.238.200:28080 checked 12m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
44d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Test Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Test Server?

Test Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): This server runs build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on Test Server?

Average server fps for the last 48 hours was 115, and the lowest was 80. The entity count reached a high of 112,389, covering buildings, deployables and everything else. 4,108 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Test Server?

No region comes from Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 45.45.238.200:28080.

Is Test Server up, and how often does it stay online?

Test Server is up and reachable at the moment. The uptime it gives puts the last restart at roughly 3 days 19 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for Test Server?

Rust network protocol 2633 and build 162929 is what Test Server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Test Server follow for wipes?

Too few wipes are on record for Test Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 44 days 11 hours ago.

Map and rules

Which rules and settings is Test Server running?

No gather rate appears in the name of Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is off: Valve's anti-cheat is not active.

Which map is active on Test Server?

The map on Test Server is procedural and size 4,250, generated by the game with seed 1287589039. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on Test Server?

Out of 50 slots, 0 are filled on Test Server right now. The seven-day average for players here is 0.

What's Test Server's rank among Rust servers?

Over the last seven days, Test Server is #15,843 by player hours, among the top 72% of all ranked servers.

Join info

What's the process to join Test Server?

To join, open Rust, hit F1, and enter client.connect 45.45.238.200:28080. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs162929
Build This server runs build 162929.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.