test
Online 45.45.239.214:27115 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:32 UTC13h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 6/ 100
- 6/ 100
- 2/ 10
- 13/ 100
- 1/ 100
- 1/ 50
Quick answers
Tags and listings
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Modded Rust servers and Rust aim training servers. The server list shows it under Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on test?
The server browser shows these tags for test: gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^d (Combat training): Practice aim and PvP with loot handed out; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the performance like on test?
Average server fps for the last 48 hours was 189, and the lowest was 137. At its peak it carried 43,127 entities, including buildings and deployables. Memory use peaked at 5,511 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find test?
No region comes from test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 45.45.239.214:27115.
What's the uptime like for test?
test is live as of this check. The uptime it gives puts the last restart at roughly 12 hours ago. It was up 100% of the time over the last full 5 days, 120 of 120 hours. 12 October 2026 is when Rust Going Deep first saw it.
What Rust version is test on?
On Linux, test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does test wipe?
The wipes recorded for test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 13 hours.
Settings and map
What settings are in place on test?
Its name does not state a gather rate for test. Up to 8 players per group, which is the default. combat training is the game mode, loot is handed out for aim and PvP practice. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC is on: Valve's anti-cheat is active.
What's the map on test?
The map on test is procedural and size 6,000, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.
Population
Is test busy?
Out of 100 slots, 0 are filled on test right now. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 19:00 UTC, averaging 0 players.
What's test's rank among Rust servers?
For player hours in the last seven days, test ranks #11,074, within the top 50% of ranked servers.
Getting in
How do you get into test?
Open Rust and press F1, then type client.connect 45.45.239.214:27115. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://rustlands.net.