MonkeyCode Test Server
Offline 45.62.172.81:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 188/ 400
- 139/ 225
- 135/ 100
- 204/ 1000
- 13/ 700
Quick answers
Tags and listings
Where does MonkeyCode Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MonkeyCode Test Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on MonkeyCode Test Server?
MonkeyCode Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): It's on build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is MonkeyCode Test Server in?
There is no published region for MonkeyCode Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 45.62.172.81:28015.
How reliable is MonkeyCode Test Server?
MonkeyCode Test Server is down at the moment; it was last up 29 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 18 September 2026.
What Rust version is MonkeyCode Test Server on?
Rust network protocol 2633 and build 162929 is what MonkeyCode Test Server runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does MonkeyCode Test Server follow for wipes?
MonkeyCode Test Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 44 days 6 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to MonkeyCode Test Server?
Its name does not state a gather rate for MonkeyCode Test Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural, made by the game.
Population
Is MonkeyCode Test Server busy?
The last sighting of MonkeyCode Test Server was 29 days 11 hours ago; it is offline right now.
What position does MonkeyCode Test Server hold in the server rankings?
For player hours in the last seven days, MonkeyCode Test Server ranks #15,428, within the top – of ranked servers.
Getting in
What's the process to join MonkeyCode Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.62.172.81:28015.