PvE test
Offline 45.83.137.9:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does PvE test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include PvE test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PvE test?
The server browser shows these tags for PvE test: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): The build number is 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of PvE test?
PvE test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 45.83.137.9:28015.
What's the uptime like for PvE test?
PvE test is down at the moment; it was last up 15 days 9 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 2 October 2026 is when Rust Going Deep first saw it.
What Rust version is PvE test on?
On Windows, PvE test runs Rust network protocol 2634 and build 166586. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does PvE test follow for wipes?
PvE test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 15 days 20 hours ago.
Rules and settings
What settings are in place on PvE test?
No gather rate appears in the name of PvE test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on PvE test?
PvE test uses a game-generated procedural map.
Population
What's the population like on PvE test?
PvE test was last seen 15 days 9 hours ago and is offline as you read this.
Where does PvE test sit in the rankings?
For player hours in the last seven days, PvE test ranks #15,960, within the top 70% of ranked servers.
How to join
What's the process to join PvE test?
To join, open Rust, hit F1, and enter client.connect 45.83.137.9:28015. Or click Launch Rust on this page to open the game through Steam and connect.