Test server
Offline 45.85.105.21:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 6/ 100
- 85/ 400
- 46/ 245
- 121/ 100
- 129/ 1000
- 14/ 700
Quick answers
Tags and filters
Where does Test server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Test server?
The server browser shows these tags for Test server: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166586 (Build): The build number is 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Test server?
Test server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 45.85.105.21:28015.
What's the uptime like for Test server?
Right now Test server is offline, having last been seen 15 days 12 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 2 October 2026.
What is the Rust version for Test server?
On Windows, Test server runs Rust network protocol 2634 and build 166586. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does Test server follow for wipes?
Too few wipes are on record for Test server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 74 days 13 hours is how long ago this world came into being.
Rules and settings
What settings are in place on Test server?
Its name does not state a gather rate for Test server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Population
Is Test server busy?
Right now Test server is offline, with its last appearance 15 days 12 hours ago.
Where does Test server sit in the rankings?
Over the last seven days, Test server is #15,895 by player hours, among the top 70% of all ranked servers.
Getting in
What's the way to join Test server?
To join, open Rust, hit F1, and enter client.connect 45.85.105.21:28015. Or click Launch Rust on this page to open the game through Steam and connect.