[ESP] PRUEBAS DEVCORE
Online 46.105.38.137:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 162/ 2000
- 398/ 2000
- 70/ 200
- 64/ 250
- 60/ 200
- 89/ 200
Quick answers
Tags and filters
Where does [ESP] PRUEBAS DEVCORE appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [ESP] PRUEBAS DEVCORE: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on [ESP] PRUEBAS DEVCORE?
[ESP] PRUEBAS DEVCORE's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): The slot count is 50; ts20 (Group limit): You can have up to 20 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is [ESP] PRUEBAS DEVCORE lag-free?
It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and all other world objects added up to as many as 128,860 entities. Memory use peaked at 4,386 MB. Players experience lag when fps drops and entities climb.
What's the location of [ESP] PRUEBAS DEVCORE?
[ESP] PRUEBAS DEVCORE does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 46.105.38.137:28015.
Is [ESP] PRUEBAS DEVCORE up, and how often does it stay online?
[ESP] PRUEBAS DEVCORE is up and reachable at the moment. Its reported uptime shows a restart about 10 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.
What is the Rust version for [ESP] PRUEBAS DEVCORE?
Rust network protocol 2634 and build 167781 is what [ESP] PRUEBAS DEVCORE runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does [ESP] PRUEBAS DEVCORE follow for wipes?
[ESP] PRUEBAS DEVCORE's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 3 days 1 hours is how long ago this world came into being.
Map and rules
What settings are in place on [ESP] PRUEBAS DEVCORE?
Its name does not state a gather rate for [ESP] PRUEBAS DEVCORE. Group size is capped at 20 players. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.
What's the map on [ESP] PRUEBAS DEVCORE?
The map on [ESP] PRUEBAS DEVCORE is procedural and size 4,500, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: ESP RUSTANOOBS PVE.
Population
How many players are on [ESP] PRUEBAS DEVCORE?
[ESP] PRUEBAS DEVCORE is holding 0 players on its 50 slots at the moment. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
Where does [ESP] PRUEBAS DEVCORE sit in the rankings?
For player hours in the last seven days, [ESP] PRUEBAS DEVCORE ranks #13,292, within the top 60% of ranked servers.
Join info
What's the process to join [ESP] PRUEBAS DEVCORE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.105.38.137:28015. https://discord.com/invite/G77FHayXCR is its website.