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Dive report

Local Dev Server

Offline 46.138.18.129:28015 checked 4d ago

moddedoxide
Drop in
1/ 5 players now 20% full
17-day averagepeak 1
#12,628ranktop 57%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 19:49 UTC14d ago 1 – running 1
Thu 1 Oct, 18:20 UTC FW16d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Local Dev Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Local Dev Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Local Dev Server?

Local Dev Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): It holds 5 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What location is Local Dev Server in?

There is no published region for Local Dev Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 46.138.18.129:28015.

What's the uptime like for Local Dev Server?

Right now Local Dev Server is offline, having last been seen 4 days 5 hours ago. Over the past full 7 days it stayed up for 2 of 168 hours, or 1%. Rust Going Deep has had it on record since 17 September 2026.

What Rust version is Local Dev Server on?

Rust network protocol 2634 and build 167781 is what Local Dev Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Local Dev Server wipe?

The wipes recorded for Local Dev Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 14 days 8 hours.

What happens on wipe day at Local Dev Server?

The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Rules and settings

What settings are in place on Local Dev Server?

Its name does not state a gather rate for Local Dev Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is disabled.

Which map is active on Local Dev Server?

Local Dev Server uses a game-generated procedural map.

Player count

Is Local Dev Server busy?

The last sighting of Local Dev Server was 4 days 5 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.

Where does Local Dev Server sit in the rankings?

For player hours in the last seven days, Local Dev Server ranks #12,628, within the top 57% of ranked servers.

How to join

How do you get into Local Dev Server?

Open Rust and press F1, then type client.connect 46.138.18.129:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp5
Max players It holds 5 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.