Test
Offline 46.146.234.109:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 229/ 400
- 174/ 225
- 132/ 100
- 274/ 1000
- 21/ 700
Quick answers
Tags and search
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): It holds 500 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Test?
No region comes from Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 46.146.234.109:28015.
How reliable is Test?
Right now Test is offline, having last been seen 21 days 8 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 26 September 2026.
What is the Rust version for Test?
On Windows, Test runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe info
How often does Test wipe?
The wipes recorded for Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 21 days 9 hours ago.
Map and rules
Which rules and settings is Test running?
Its name does not state a gather rate for Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on Test?
Test uses a game-generated procedural map.
Population
Is Test busy?
Test was last seen 21 days 8 hours ago and is offline as you read this.
What's Test's rank among Rust servers?
For player hours in the last seven days, Test ranks #14,459, within the top 61% of ranked servers.
Getting in
How do you get into Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.146.234.109:28015.