LOCAL SERVER
Offline 46.147.144.13:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 244/ 400
- 180/ 225
- 133/ 100
- 290/ 1000
- 22/ 700
Quick answers
Tags and search
Where does LOCAL SERVER appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry LOCAL SERVER are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on LOCAL SERVER?
The server browser shows these tags for LOCAL SERVER: gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): This server runs build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find LOCAL SERVER?
There is no published region for LOCAL SERVER. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 46.147.144.13:28015.
How reliable is LOCAL SERVER?
The server LOCAL SERVER is not reachable at the moment; the last sighting was 19 days 16 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 25 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for LOCAL SERVER?
Rust network protocol 2633 and build 163207 is what LOCAL SERVER runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does LOCAL SERVER follow for wipes?
The wipes recorded for LOCAL SERVER are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 40 days 17 hours.
Rules and settings
What settings are in place on LOCAL SERVER?
Its name does not state a gather rate for LOCAL SERVER. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on LOCAL SERVER?
LOCAL SERVER uses a game-generated procedural map.
Player count
Is LOCAL SERVER busy?
The last sighting of LOCAL SERVER was 19 days 16 hours ago; it is offline right now.
What's LOCAL SERVER's rank among Rust servers?
For player hours in the last seven days, LOCAL SERVER ranks #16,970, within the top 71% of ranked servers.
Join info
What's the process to join LOCAL SERVER?
Open Rust and press F1, then type client.connect 46.147.144.13:28015. Alternatively, click Launch Rust on this page to join via Steam.