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Dive report

ScrambleZAR PVE | Halloween Event Week #2

Online 46.151.193.41:28035 checked 11m ago

moddedoxide
Drop in
15/ 50 players now 30% full
87-day averagepeak 30
#1,177ranktop 5%
2d agolast wipeno schedule published
4d 0hnext wipeThu 22 Oct, 14:50 UTC

Players

AveragePeak
01020304015:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 22 October, 14:50 UTC, in 4d 0h. Every Thursday at 14:50 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak31players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  • 4d 0h
    Thu 22 Oct, 14:50 UTC
  • 11d 0h
    Thu 29 Oct, 14:50 UTC
  • 18d 4h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 0h
    Thu 12 Nov, 14:50 UTC
  • 32d 0h
    Thu 19 Nov, 14:50 UTC
  • 39d 0h
    Thu 26 Nov, 14:50 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:50 UTC2d ago 30 – running 9
Thu 8 Oct, 14:44 UTC9d ago 29 halved by day 6 7 days 3
Thu 1 Oct, 17:47 UTC FW16d ago 34 held half 6.9 days 9
Thu 24 Sep, 15:24 UTC23d ago 28 halved by day 4 7.1 days 12
Thu 17 Sep, 15:02 UTC30d ago 21 held half 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does ScrambleZAR PVE | Halloween Event Week #2 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ScrambleZAR PVE | Halloween Event Week #2 are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Players now: At least 10.

What's the meaning of the tags on ScrambleZAR PVE | Halloween Event Week #2?

The server browser shows these tags for ScrambleZAR PVE | Halloween Event Week #2: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is ScrambleZAR PVE | Halloween Event Week #2 lag-free?

Average server fps for the last 48 hours was 87, and the lowest was 4. Buildings, deployables and all other world objects added up to as many as 94,486 entities. 4,275 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is ScrambleZAR PVE | Halloween Event Week #2 in?

There is no published region for ScrambleZAR PVE | Halloween Event Week #2. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 46.151.193.41:28035.

What's the uptime like for ScrambleZAR PVE | Halloween Event Week #2?

Right now ScrambleZAR PVE | Halloween Event Week #2 is online. The uptime it gives puts the last restart at roughly 9 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for ScrambleZAR PVE | Halloween Event Week #2?

Rust network protocol 2634 and build 167781 is what ScrambleZAR PVE | Halloween Event Week #2 runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

How often does ScrambleZAR PVE | Halloween Event Week #2 wipe?

ScrambleZAR PVE | Halloween Event Week #2 runs on a every Thursday at 14:50 UTC wipe cycle. Thursday 22 October at 14:50 UTC is when the next wipe is due. This world has been running since 2 days 23 hours ago.

What happens on wipe day at ScrambleZAR PVE | Halloween Event Week #2?

The average peak across recent wipes is 31 players. The peak crowd on the latest wipe came 2 hours in. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. It held on until day 5, then dipped below half.

Rules and settings

What settings are in place on ScrambleZAR PVE | Halloween Event Week #2?

No gather rate appears in the name of ScrambleZAR PVE | Halloween Event Week #2. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is disabled.

Which map is active on ScrambleZAR PVE | Halloween Event Week #2?

A game-generated procedural map of size 3,500 with seed 1337 is in play on ScrambleZAR PVE | Halloween Event Week #2. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Transylvania | Haunted - 2d ago.

Player count

What's the population like on ScrambleZAR PVE | Halloween Event Week #2?

ScrambleZAR PVE | Halloween Event Week #2 is holding 15 players on its 50 slots at the moment. The seven-day average is 8 players, with a peak of 30. The busiest point in the last 48 hours was 10:00 UTC, averaging 27 players.

Where does ScrambleZAR PVE | Halloween Event Week #2 sit in the rankings?

Over the last seven days, ScrambleZAR PVE | Halloween Event Week #2 is #1,177 by player hours, among the top 5% of all ranked servers.

Join info

What's the process to join ScrambleZAR PVE | Halloween Event Week #2?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.151.193.41:28035. https://discord.com/invite/3Cmar84d6r is its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.