Skip to the content
Dive report

Server_217_DevBlog

Offline 46.172.84.193:28015 checked 16h ago

modded
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
0123406:0007:0008:0015:0016:00Wiped Sat 17 Oct, 06:29 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep8 Oct13 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 06:00 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Server_217_DevBlog appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Server_217_DevBlog are: Modded Rust servers. The server list shows it under Type: Modded; Last wipe: In the last 3 days.

What's the meaning of the tags on Server_217_DevBlog?

The server browser shows these tags for Server_217_DevBlog: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; v2183 (Protocol): This server runs game protocol 2183, so your game must match that version to join; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or settings make changes, so it's listed as Modded; h5e7466bf (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of Server_217_DevBlog?

Server_217_DevBlog does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 46.172.84.193:28015.

Is Server_217_DevBlog up, and how often does it stay online?

The server Server_217_DevBlog is not reachable at the moment; the last sighting was 16 hours ago. In the last full 7 days, 8 of 168 hours were online, 5% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Server_217_DevBlog?

Rust network protocol 2183 is what Server_217_DevBlog runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does Server_217_DevBlog wipe?

Too few wipes are on record for Server_217_DevBlog to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 26 hours.

What happens on wipe day at Server_217_DevBlog?

Recent wipes have averaged a busiest crowd of 0 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

What settings are in place on Server_217_DevBlog?

The name of Server_217_DevBlog contains no gather rate. The group limit is not published. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. VAC, Valve's anti-cheat, is disabled.

Which map is active on Server_217_DevBlog?

A procedural map, generated by the game, is in play on Server_217_DevBlog.

Player count

Is Server_217_DevBlog busy?

The last sighting of Server_217_DevBlog was 16 hours ago; it is offline right now. The seven-day average for players here is 0.

What's Server_217_DevBlog's rank among Rust servers?

Over the last seven days, Server_217_DevBlog is #15,843 by player hours, among the top 72% of all ranked servers.

Join info

What's the process to join Server_217_DevBlog?

To join, open Rust, hit F1, and enter client.connect 46.172.84.193:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players There are 10 slots on this server.
v2183
Protocol This server runs game protocol 2183, so your game must match that version to join.

Mods and access

oxide
Oxide This server uses Oxide (uMod) for plugins.
modded
Modded Plugins or settings make changes, so it's listed as Modded.

Other

h5e7466bf
Custom tag The owner or a plugin created this tag, so it's not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it's not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.