Worldwar BetBoom [dev]
Online 46.174.50.219:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:03 UTC5h ago | – | – | running | 0 |
| Thu 15 Oct, 21:00 UTC2d ago | 1 | – | 2 days | 0 |
| Wed 30 Sep, 20:44 UTC17d ago | 0 | – | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 84/ 400
- 45/ 245
- 127/ 100
- 118/ 1000
- 11/ 700
Quick answers
Tags and filters
Where does Worldwar BetBoom [dev] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Worldwar BetBoom [dev]: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Worldwar BetBoom [dev]?
Worldwar BetBoom [dev]'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on Worldwar BetBoom [dev]?
It averaged 222 server fps over the last 48 hours, with a low of 153. At its peak it carried 62,336 entities, including buildings and deployables. 3,868 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is Worldwar BetBoom [dev] in?
Worldwar BetBoom [dev] does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 46.174.50.219:28015.
Is Worldwar BetBoom [dev] up, and how often does it stay online?
Right now Worldwar BetBoom [dev] is online. Its reported uptime shows a restart about 4 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 29 September 2026.
What Rust version is Worldwar BetBoom [dev] on?
Rust network protocol 2634 and build 167781 is what Worldwar BetBoom [dev] runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Worldwar BetBoom [dev] wipe?
There is no next wipe to predict because Worldwar BetBoom [dev] wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 5 hours.
What happens on wipe day at Worldwar BetBoom [dev]?
Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
What settings are in place on Worldwar BetBoom [dev]?
The name of Worldwar BetBoom [dev] contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on Worldwar BetBoom [dev]?
Worldwar BetBoom [dev] uses a procedural map of size 4,500 with seed 1337, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.
Player count
Is Worldwar BetBoom [dev] busy?
Out of 100 slots, 0 are filled on Worldwar BetBoom [dev] right now. For the past week, players averaged 0 with a high of 1.
Where does Worldwar BetBoom [dev] sit in the rankings?
Over the last seven days, Worldwar BetBoom [dev] is #15,190 by player hours, among the top 69% of all ranked servers.
How to join
How do you get into Worldwar BetBoom [dev]?
Open Rust and press F1, then type client.connect 46.174.50.219:28015. Alternatively, click Launch Rust on this page to join via Steam.