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Dive report

[TEST STAND] private - do not join

Online 46.174.50.219:28215 checked 13m ago

moddedcarbon
Drop in
0/ 150 players now 0% full
07-day averagepeak 1
#14,199ranktop 64%
16d agolast wipeno schedule published
18d 8hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [TEST STAND] private - do not join appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [TEST STAND] private - do not join are: Modded Rust servers and Rust aim training servers. You can find it on the server list by these filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on [TEST STAND] private - do not join?

gmrust (Game mode): This is the standard Rust survival experience; mp150 (Max players): The slot count is 150; ts12 (Group limit): You can have up to 12 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^e (Minigames): You'll find arenas, Bedwars, parkour and more; ^d (Combat training): Train your aim and PvP skills; the loot is provided; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon — that is the tag list [TEST STAND] private - do not join puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the performance like on [TEST STAND] private - do not join?

Average server fps for the last 48 hours was 60, and the lowest was 59. The entity count reached a high of 2,167, covering buildings, deployables and everything else. 3,359 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find [TEST STAND] private - do not join?

No region comes from [TEST STAND] private - do not join. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 46.174.50.219:28215.

What's the uptime like for [TEST STAND] private - do not join?

[TEST STAND] private - do not join is live as of this check. The uptime it gives puts the last restart at roughly 37 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for [TEST STAND] private - do not join?

On Linux, [TEST STAND] private - do not join runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does [TEST STAND] private - do not join wipe?

The only wipe [TEST STAND] private - do not join takes is the monthly force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are on now was created 16 days 16 hours.

What can you expect on wipe day at [TEST STAND] private - do not join?

Recent wipes have averaged a busiest crowd of 2 players. On the latest wipe, 25 hours passed before the crowd peaked.

Settings and map

Which rules and settings is [TEST STAND] private - do not join running?

No gather rate appears in the name of [TEST STAND] private - do not join. Group size is capped at 12 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server does not run Valve's anti-cheat, VAC.

What's the map on [TEST STAND] private - do not join?

A game-generated procedural map of size 6,000 with seed 1337 is in play on [TEST STAND] private - do not join. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: discord.gg/r2aim.

Player stats

What's the population like on [TEST STAND] private - do not join?

Right now 0 players are on [TEST STAND] private - do not join, which has 150 slots. For the past week, players averaged 0 with a high of 1.

What position does [TEST STAND] private - do not join hold in the server rankings?

For player hours in the last seven days, [TEST STAND] private - do not join ranks #14,199, within the top 64% of ranked servers.

How to join

What's the process to join [TEST STAND] private - do not join?

To join, open Rust, hit F1, and enter client.connect 46.174.50.219:28215. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts12

Game

gmrust
Game mode This is the standard Rust survival experience.
mp150
Max players The slot count is 150.
ts12
Group limit You can have up to 12 in a team.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames You'll find arenas, Bedwars, parkour and more.
^d
Combat training Train your aim and PvP skills; the loot is provided.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.