A_Rust_Server
Offline 46.174.52.245:25025 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 244/ 400
- 180/ 225
- 133/ 100
- 290/ 1000
- 22/ 700
Quick answers
Tags and search
Where does A_Rust_Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include A_Rust_Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on A_Rust_Server?
A_Rust_Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): This server runs game protocol 2632, so your game must match that version to join; cs162434 (Build): It's on build 162434; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find A_Rust_Server?
No region comes from A_Rust_Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 46.174.52.245:25025.
How reliable is A_Rust_Server?
The server A_Rust_Server is not reachable at the moment; the last sighting was 31 days ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is A_Rust_Server on?
Rust network protocol 2632 and build 162434 is what A_Rust_Server runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does A_Rust_Server follow for wipes?
The wipes recorded for A_Rust_Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 50 days 4 hours.
Map and rules
What settings and rules have been applied to A_Rust_Server?
The name of A_Rust_Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on A_Rust_Server?
A_Rust_Server uses a game-generated procedural map.
Population
Is A_Rust_Server busy?
The last sighting of A_Rust_Server was 31 days ago; it is offline right now.
Where does A_Rust_Server sit in the rankings?
For player hours in the last seven days, A_Rust_Server ranks #15,489, within the top – of ranked servers.
Join info
What's the process to join A_Rust_Server?
To join, open Rust, hit F1, and enter client.connect 46.174.52.245:25025. Or click Launch Rust on this page to open the game through Steam and connect.