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Dive report

TestServerRust - AgentRustService Monitor

Offline 46.181.239.168:27015 checked 2d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,849ranktop 72%
2d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does TestServerRust - AgentRustService Monitor appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TestServerRust - AgentRustService Monitor: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on TestServerRust - AgentRustService Monitor?

The server browser shows these tags for TestServerRust - AgentRustService Monitor: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; jp0 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What location is TestServerRust - AgentRustService Monitor in?

TestServerRust - AgentRustService Monitor does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 46.181.239.168:27015.

What's the uptime like for TestServerRust - AgentRustService Monitor?

Right now TestServerRust - AgentRustService Monitor is offline, having last been seen 2 days 21 hours ago. It was up 0% of the time over the last full 2 days, 0 of 48 hours. 15 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for TestServerRust - AgentRustService Monitor?

The version on TestServerRust - AgentRustService Monitor is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does TestServerRust - AgentRustService Monitor wipe?

Too few wipes are on record for TestServerRust - AgentRustService Monitor to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 2 days 22 hours.

Map and rules

What settings are in place on TestServerRust - AgentRustService Monitor?

No gather rate appears in the name of TestServerRust - AgentRustService Monitor. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on TestServerRust - AgentRustService Monitor?

The map on TestServerRust - AgentRustService Monitor is procedural, made by the game.

Player stats

How many players are on TestServerRust - AgentRustService Monitor?

The last sighting of TestServerRust - AgentRustService Monitor was 2 days 21 hours ago; it is offline right now. The seven-day average for players here is 0.

What's TestServerRust - AgentRustService Monitor's rank among Rust servers?

Over the last seven days, TestServerRust - AgentRustService Monitor is #15,849 by player hours, among the top 72% of all ranked servers.

Join info

How do you get into TestServerRust - AgentRustService Monitor?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.181.239.168:27015.

What each one means

Server tags

Published as mp10,ptrak,jp0,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Other

jp0
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.