TestServerRust - AgentRustService Monitor
Offline 46.181.239.168:27015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 203/ 400
- 154/ 225
- 123/ 100
- 213/ 1000
- 17/ 700
Quick answers
Tags and search
Where does TestServerRust - AgentRustService Monitor appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServerRust - AgentRustService Monitor: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on TestServerRust - AgentRustService Monitor?
The server browser shows these tags for TestServerRust - AgentRustService Monitor: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; jp0 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is TestServerRust - AgentRustService Monitor in?
TestServerRust - AgentRustService Monitor does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 46.181.239.168:27015.
What's the uptime like for TestServerRust - AgentRustService Monitor?
Right now TestServerRust - AgentRustService Monitor is offline, having last been seen 2 days 21 hours ago. It was up 0% of the time over the last full 2 days, 0 of 48 hours. 15 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for TestServerRust - AgentRustService Monitor?
The version on TestServerRust - AgentRustService Monitor is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does TestServerRust - AgentRustService Monitor wipe?
Too few wipes are on record for TestServerRust - AgentRustService Monitor to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 2 days 22 hours.
Map and rules
What settings are in place on TestServerRust - AgentRustService Monitor?
No gather rate appears in the name of TestServerRust - AgentRustService Monitor. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on TestServerRust - AgentRustService Monitor?
The map on TestServerRust - AgentRustService Monitor is procedural, made by the game.
Player stats
How many players are on TestServerRust - AgentRustService Monitor?
The last sighting of TestServerRust - AgentRustService Monitor was 2 days 21 hours ago; it is offline right now. The seven-day average for players here is 0.
What's TestServerRust - AgentRustService Monitor's rank among Rust servers?
Over the last seven days, TestServerRust - AgentRustService Monitor is #15,849 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into TestServerRust - AgentRustService Monitor?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.181.239.168:27015.