Local Build
Offline 46.191.190.67:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 101
- 5/ 25
- 113/ 999
- 54/ 999
- 84/ 150
- 65/ 100
Quick answers
Tags and listings
Where does Local Build appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Build are: Rust build and creative servers and Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local Build?
The server browser shows these tags for Local Build: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Local Build?
There is no published region for Local Build. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 46.191.190.67:28015.
How reliable is Local Build?
Local Build is down at the moment; it was last up 16 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is Local Build on?
The version on Local Build is Rust network protocol 2633 and build 165217, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does Local Build follow for wipes?
Local Build's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 18 days 8 hours.
Map and rules
What settings and rules have been applied to Local Build?
No gather rate appears in the name of Local Build. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on Local Build?
Local Build uses a game-generated procedural map.
Population
What's the population like on Local Build?
Right now Local Build is offline, with its last appearance 16 days 17 hours ago.
What's Local Build's rank among Rust servers?
Over the last seven days, Local Build is #14,109 by player hours, among the top 60% of all ranked servers.
How to join
How do you get into Local Build?
Open Rust and press F1, then type client.connect 46.191.190.67:28015. Alternatively, click Launch Rust on this page to join via Steam.