SigmTAServer
Offline 46.30.191.64:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 834/ 100
- 111/ 400
- 101/ 245
- 130/ 100
- 255/ 1000
- 18/ 700
Quick answers
Tags and filters
Where does SigmTAServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry SigmTAServer are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on SigmTAServer?
The server browser shows these tags for SigmTAServer: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of SigmTAServer?
SigmTAServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 46.30.191.64:28015.
How reliable is SigmTAServer?
Right now SigmTAServer is offline, having last been seen 28 days 9 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 19 September 2026.
What Rust version is SigmTAServer on?
The version on SigmTAServer is Rust network protocol 2633 and build 163794, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does SigmTAServer wipe?
The wipes recorded for SigmTAServer are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 28 days 22 hours is how long ago this world came into being.
Map and rules
Which rules and settings is SigmTAServer running?
No gather rate appears in the name of SigmTAServer. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server does not run Valve's anti-cheat, VAC.
What's the map on SigmTAServer?
A procedural map, generated by the game, is in play on SigmTAServer.
Player count
How many players are on SigmTAServer?
Right now SigmTAServer is offline, with its last appearance 28 days 9 hours ago.
Where does SigmTAServer sit in the rankings?
For player hours in the last seven days, SigmTAServer ranks #13,859, within the top – of ranked servers.
How to join
What's the way to join SigmTAServer?
To join, open Rust, hit F1, and enter client.connect 46.30.191.64:28015. Or click Launch Rust on this page to open the game through Steam and connect.