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Dive report

Rust Testserver 02

Offline 46.4.21.120:28020 checked 1d ago

moddedoxide
Drop in
0/ 40 players now 0% full
07-day averagepeak 1
#14,144ranktop 64%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
00.250.50.75110:0012:0014:0016:0018:0020:00Wiped Fri 16 Oct, 13:53 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040010:0012:0014:0016:0018:0020:00Wiped Fri 16 Oct, 13:53 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:53 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Testserver 02 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Testserver 02: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Rust Testserver 02?

The server browser shows these tags for Rust Testserver 02: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on Rust Testserver 02?

Average server fps for the last 48 hours was 235, and the lowest was 207. Buildings, deployables and all other world objects added up to as many as 9,433 entities. The top memory figure was 820 MB. Players experience lag when fps drops and entities climb.

Where can you find Rust Testserver 02?

Rust Testserver 02 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 46.4.21.120:28020.

How reliable is Rust Testserver 02?

The server Rust Testserver 02 is not reachable at the moment; the last sighting was 37 hours ago. According to its reported uptime, the last restart was about 31 minutes ago. Over the past full 6 days it stayed up for 80 of 144 hours, or 56%. Rust Going Deep has had it on record since 11 October 2026.

What is the Rust version for Rust Testserver 02?

The version on Rust Testserver 02 is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

When does Rust Testserver 02 wipe?

The wipes recorded for Rust Testserver 02 are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 37 hours.

Map and rules

Which rules and settings is Rust Testserver 02 running?

The name of Rust Testserver 02 contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on Rust Testserver 02?

A game-generated procedural map of size 1,500 with seed 987047212 is in play on Rust Testserver 02. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

Is Rust Testserver 02 busy?

Rust Testserver 02 was last seen 37 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 11:00 UTC, averaging 0 players.

Where does Rust Testserver 02 sit in the rankings?

For player hours in the last seven days, Rust Testserver 02 ranks #14,144, within the top 64% of ranked servers.

Join info

What's the way to join Rust Testserver 02?

Open Rust and press F1, then type client.connect 46.4.21.120:28020. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players There are 40 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.