LinuxGSM
Online 47.163.95.81:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does LinuxGSM appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry LinuxGSM are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on LinuxGSM?
LinuxGSM's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): This server runs build 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find LinuxGSM?
No region comes from LinuxGSM. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 47.163.95.81:28015.
How reliable is LinuxGSM?
Right now LinuxGSM is online. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 9 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for LinuxGSM?
On Linux, LinuxGSM runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does LinuxGSM wipe?
The wipes recorded for LinuxGSM are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 8 days 13 hours.
Map and rules
Which rules and settings is LinuxGSM running?
Its name does not state a gather rate for LinuxGSM. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is off: Valve's anti-cheat is not active.
Which map is active on LinuxGSM?
The map on LinuxGSM is procedural, made by the game.
Player count
What's the population like on LinuxGSM?
Out of 50 slots, 0 are filled on LinuxGSM right now. For the past week, players averaged 0 with a high of 1.
What's LinuxGSM's rank among Rust servers?
For player hours in the last seven days, LinuxGSM ranks #9,217, within the top 42% of ranked servers.
How to join
What's the way to join LinuxGSM?
Open Rust and press F1, then type client.connect 47.163.95.81:28015. Alternatively, click Launch Rust on this page to join via Steam.