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Dive report

Coastal City | Footprint Prototype

Offline 47.194.150.81:28025 checked 9d ago

moddedcarbon
Drop in
0/ 12 players now 0% full
07-day averagepeak –
#15,825ranktop 72%
9d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 17:58 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Coastal City | Footprint Prototype appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Coastal City | Footprint Prototype: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Coastal City | Footprint Prototype?

gmrust (Game mode): Survival, as standard Rust does it; mp12 (Max players): There are 12 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Coastal City | Footprint Prototype puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the location of Coastal City | Footprint Prototype?

There is no published region for Coastal City | Footprint Prototype. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 47.194.150.81:28025.

Is Coastal City | Footprint Prototype up, and how often does it stay online?

The server Coastal City | Footprint Prototype is not reachable at the moment; the last sighting was 9 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 7 October 2026.

What Rust version is Coastal City | Footprint Prototype on?

The version on Coastal City | Footprint Prototype is Rust network protocol 2634 and build 166652, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Coastal City | Footprint Prototype wipe?

Too few wipes are on record for Coastal City | Footprint Prototype to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 17 hours is how long ago this world came into being.

What can you expect on wipe day at Coastal City | Footprint Prototype?

Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

Which rules and settings is Coastal City | Footprint Prototype running?

The name of Coastal City | Footprint Prototype contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

Population

Is Coastal City | Footprint Prototype busy?

The last sighting of Coastal City | Footprint Prototype was 9 days 13 hours ago; it is offline right now.

What position does Coastal City | Footprint Prototype hold in the server rankings?

Over the last seven days, Coastal City | Footprint Prototype is #15,825 by player hours, among the top 72% of all ranked servers.

Join info

How do you get into Coastal City | Footprint Prototype?

Open Rust and press F1, then type client.connect 47.194.150.81:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp12
Max players There are 12 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build It's on build 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.