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Dive report

Project Lazarus Dev

Offline 47.236.31.244:28015 checked 1d ago

moddedoxide
Drop in
0/ 30 players now 0% full
07-day averagepeak –
#15,860ranktop 72%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
0123401:0002:00Wiped Sat 17 Oct, 01:52 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Project Lazarus Dev appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Project Lazarus Dev are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Project Lazarus Dev?

The server browser shows these tags for Project Lazarus Dev: gmrust (Game mode): Survival, as standard Rust does it; mp30 (Max players): There are 30 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of Project Lazarus Dev?

There is no published region for Project Lazarus Dev. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 47.236.31.244:28015.

What's the uptime like for Project Lazarus Dev?

Project Lazarus Dev is down at the moment; it was last up 29 hours ago. 17 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Project Lazarus Dev?

On Linux, Project Lazarus Dev runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe schedule

When does Project Lazarus Dev wipe?

Too few wipes are on record for Project Lazarus Dev to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 29 hours.

Settings and map

What settings are in place on Project Lazarus Dev?

The name of Project Lazarus Dev contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on Project Lazarus Dev?

Project Lazarus Dev uses a game-generated procedural map.

Player count

Is Project Lazarus Dev busy?

The last sighting of Project Lazarus Dev was 29 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.

What's Project Lazarus Dev's rank among Rust servers?

For player hours in the last seven days, Project Lazarus Dev ranks #15,860, within the top 72% of ranked servers.

How to join

How do you get into Project Lazarus Dev?

To join, open Rust, hit F1, and enter client.connect 47.236.31.244:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp30
Max players There are 30 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.