Project Lazarus Dev
Offline 47.236.31.244:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 179/ 400
- 119/ 225
- 124/ 100
- 167/ 1000
- 9/ 700
Quick answers
Tags and search
Where does Project Lazarus Dev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Project Lazarus Dev are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Project Lazarus Dev?
The server browser shows these tags for Project Lazarus Dev: gmrust (Game mode): Survival, as standard Rust does it; mp30 (Max players): There are 30 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Project Lazarus Dev?
There is no published region for Project Lazarus Dev. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 47.236.31.244:28015.
What's the uptime like for Project Lazarus Dev?
Project Lazarus Dev is down at the moment; it was last up 29 hours ago. 17 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Project Lazarus Dev?
On Linux, Project Lazarus Dev runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe schedule
When does Project Lazarus Dev wipe?
Too few wipes are on record for Project Lazarus Dev to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 29 hours.
Settings and map
What settings are in place on Project Lazarus Dev?
The name of Project Lazarus Dev contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on Project Lazarus Dev?
Project Lazarus Dev uses a game-generated procedural map.
Player count
Is Project Lazarus Dev busy?
The last sighting of Project Lazarus Dev was 29 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.
What's Project Lazarus Dev's rank among Rust servers?
For player hours in the last seven days, Project Lazarus Dev ranks #15,860, within the top 72% of ranked servers.
How to join
How do you get into Project Lazarus Dev?
To join, open Rust, hit F1, and enter client.connect 47.236.31.244:28015. Or click Launch Rust on this page to open the game through Steam and connect.